4/16/2023 0 Comments Day of defeat source fps cfg![]() Does it really have to? :fox:ĬS:GO runs an engine that is a lot more complicated than the CS 1.6 engine (including a real physics engine, which is one of Source's major selling points), which isn't surprising since they've been improving it () for 12 years since 1.6's release the only thing not present in CS:GO on that list is Cloth Simulation, which is in the engine's DOTA 2 branch. Still wondering why CS:GO DS have to use this amount of RAM. I even managed to run more than 10 of sys_ticrate 10000 of CS1.6 server in one Q9550 box with full of players plus some of Source Servers with good server fps. I'm 100% positive that it can do better than this. Tried another settings, no luck.Īnd this CPU is a beast, it has 6 cores & 12 threads. CPU Usage isn't that high, I bound each server to each CPU core(2threads). And 2 of them are empty, but server fps keeps dropping. I tried running only 4 of them with 64 tickrate. SDK Tools (1.5.0-dev) by AlliedModders LLCĠ1 "Admin File Reader" (1.5.0-dev) by AlliedModders LLCĠ2 "Admin Help" (1.5.0-dev) by AlliedModders LLCĠ3 "Admin Menu" (1.5.0-dev) by AlliedModders LLCĠ5 "Anti-Flood" (1.5.0-dev) by AlliedModders LLCĠ6 "Basic Chat" (1.5.0-dev) by AlliedModders LLCĠ7 "Basic Comm Control" (1.5.0-dev) by AlliedModders LLCĠ8 "Basic Commands" (1.5.0-dev) by AlliedModders LLCĠ9 "Basic Info Triggers" (1.5.0-dev) by AlliedModders LLCġ0 "Basic Votes" (1.5.0-dev) by AlliedModders LLCġ1 "Client Preferences" (1.5.0-dev) by AlliedModders LLCġ2 "Fun Commands" (1.5.0-dev) by AlliedModders LLCġ3 "Fun Votes" (1.5.0-dev) by AlliedModders LLCġ4 "HLstatsX CE Ingame Plugin" (1.6.17) by psychonicġ5 "Nextmap" (1.5.0-dev) by AlliedModders LLCġ6 "Player Commands" (1.5.0-dev) by AlliedModders LLCġ7 "Reserved Slots" (1.5.0-dev) by AlliedModders LLCġ8 "Sound Commands" (1.5.0-dev) by AlliedModders LLCġ9 "SourceBans" (1.4.9) by SourceBans Development Team CS Tools (1.5.0-dev) by AlliedModders LLC SourceMod (1.5.0-dev) by AlliedModders LLC It seems that this only happens on 128 ticks servers. There no server load at the moment at all. And it can't keep to up 128 all the time, like 30-128. When I check the console with "stats" the ds reports that it only runs with 26 players. Server runs smoothly but sometimes it does lag. I put process priority to high and give it 2 threads per server(1core). I'm running CS:GO servers on Cisco E5649 box with plenty of resource freed for CS:GO. But I don't think I will get any suggestion soon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |